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TeTriDi

TeTriDi

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Devlog

  • Coding a level select menu in Godot
    May 11, 2023 by Robotica Studios#code, #devlog, #devblog
    Coding a level select menu (This is a copy of a post from my main devblog on tumblr: https://roboticastudios.tumblr.com ) I want to preface that I am not the best at anything, especially programming,... Continue reading
  • Update v1.0.1 Released
    June 14, 2022 by Robotica Studios#release, #v1.0.1, #update
    TeTriDi v1.0.1 is a maintenance release to address bugs found by some of my friends. New - Added color options in main menu to toggle the glow effect on and off. Bug - Fixed player tokens sometimes no... Continue reading
  • Demo now available!
    January 17, 2022 by Robotica Studios#demo
    A demo is now available for Windows, Mac, and Linux, that provides access to 7 two goal levels, 3 three goal levels, and 3 four goal levels for a total of 13 out of the games current 60 levels. The sc... Continue reading
  • Release Day - Jan 19th, 2022
    January 05, 2022 by Robotica Studios#Launch, #v1.0, #Release
    Concept I'm very excited to release TeTriDi. The original concept for this game came about as I was playing around with grid-based movement controls and accidentally duplicated my player. This gave me... Continue reading
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