How to Name a Platformer


What makes a good name for a classic 2D platformer game? A common tactic is to name it after the mechanics, or after the description of the character, using my game as an example I might come up with the following: such as Jump Jump, Double Jump, Bubble Jump, Bubble Shoot, Bubble Bobble(Classic!), Gumboy, Gumgirl, Slime Jump, Bubble Boy... but would you believe it? All those and many more are already taken.


So I started analyzing how the greats got their names. I'm talking about the classic Nintendo platformers from my childhood that are the inspiration for this project. Mario Bros is great, but why? It was Japanese game designers making a genius and completely wacky game, and naming the characters Italian names.


Kirby was named after the US Nintendo lawyer who successfully defended Nintendo from Universal's lawsuit about Donkey Kong's supposed infringement on King Kong. That's an honor, and particularly cool, but not generally how you name a game.


As for Donkey Kong, I mean, I see the Kong thing because King Kong and DK are both Apes, but how on earth do you come up with naming an ape... Donkey? My best guess is that it is fun to say, which I think is a good idea.


Yoshi is a name. Legit just a normal name, just like Mario and Kirby are actually people's names.


So after much deep thought and introspection, I used a website for inspiration to jumble up Mario, Kirby, Yoshi, and Donkey Kong names for fun because those are the biggest inspirations for my platformer (sorry Bubble Bobble, I still love you, and I am using bubble mechanics!) And then I jumbled and rejumbled them again and again trying to find something fun.


And after a few more manual adjustments trying to find something fun to say I ended up with... Drumroll please 🥁...


Kiroshi Doshi! And that is now the name for this project 🤣

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